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1. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Thank you so much for that caracal buff. Everything rise ruined is fixed by fozzie and the law of inertia
- by Platypus King - at 2014.02.27 17:04:00
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2. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
This is a topic that has affected my gameplay hugely (in a negative way). However I feel changes in the right direction are being made. The main things that come to mind for me is ammo swapping. The reason I use missiles is damage selection make...
- by Platypus King - at 2014.01.21 18:42:00
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3. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
I guess I never will understand the need to nerf ships that require a player to put a lot of effort, isk, and money (in form of a link account) to make good. Yes when all of this is applied to a caracal it's fantastic but so are most ships. Regard...
- by Platypus King - at 2013.11.14 17:03:00
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4. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
The conversation about adding new modules like a TD for missiles is pretty absurd. Please consider that missile damage is hugely related to signature radius. That means there are implants and links readily available to counter missiles. Secondly m...
- by Platypus King - at 2013.11.12 18:17:00
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5. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Also introduce hats to spice up captains hangar but make us wait years before we can wear them.
- by Platypus King - at 2013.11.12 17:53:00
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6. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Create a weapon system with awful damage projection, then nerf it, then increase rof rename it and nerf it again.
- by Platypus King - at 2013.11.12 17:51:00
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7. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
It is sad how terrible of an idea this is. You have just shrunk the engagement profile of a caracal to never being able to fight ships its size only smaller. Kil2 would have never stood for such a heinous attack on solo/small gang pvp. Oh wait......
- by Platypus King - at 2013.11.10 23:00:00
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8. SHips colors - in Player Features and Ideas Discussion [original thread]
Hey i think it would be great that if in the next expansion or patch, doesn't matter to me, you allowed us the people of eve to customize our ship colors through station in like a mechanic sort of like repair shop. I know lots of other people woul...
- by Platypus King - at 2009.04.09 03:03:00
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